Lavender Field

UX/UI Design
Shows the same project image but with a red and white duotone filter.
Client
Personal Project
Year
2023
role
UX Designer & Researcher
tools
Figjam, Figma & Adobe CC
Alternative Image shows two other phones with screenshots of the app in front of a pink backdrop.

Background

While socialization has become more accessible in the digital age, vulnerable demographics like women face many blockades that hinders hopes for meaningful friendships. But in an online realm saturated with competing platforms, algorithms and lingering fears about privacy, how can one make a social media app that covers these concerns?

Challenge

Social media platforms utilize algorithms, reactionary content, doom scrolling and many other lucrative techniques to increase user engagement. These techniques commonly sacrifice positive social interactions. Even if it means certain demographics of people face harassment or traumatic repercussions in the process. Facing this challenge required me to gain insight into the personal ramifications such systems have. Once obtaining these findings, I needed to pursue effective ways to make an app that would allow positive socialization to flourish.

My Accomplishments

  • Identified key elements that prevented positive experiences from happening on social media platforms.
  • Discovered ways to implement features for a community-driven social media app.
  • Designed and tested a visually striking female-oriented social media app that garnered a positive reception from the target audience during user testing. Commonly praised for its inclusivity and non-authoritative approach to managing user actions.
A page showing early brand sketches of Lavender Field.

Approach

What Do Girls Want?

I took immediate action in conducting primary research. This process took the form of surveys and interviews. To prevent bias, I curated the sample size for this research to be driven by an intersectional lens. This ranged from ethnicity, culture and queer identities among various women.

 

With a total response size of 5 interviews and 43 survey submissions, I was able to figure out 4 crucial insights:

  • 73% of responders have mixed or negative online social experience.
  • 48% of responders have been the victim of toxic behavior online (e.g. harassment or judgement).
  • 63% of responders have Instagram as their preferred social media app.
  • 65% of harassment experienced by responders was targeted at their gender.

 

During user interviews, many participants discussed issues like male-dominated groups and intrusive privacy procedures implemented by these platforms. Through the synthesis phase, these raw findings were able to paint a picture of the intersectional issues that the target demographic was subjected to online. Both on a social and systemic level. After developing the mid and high-fidelity wireframes, I performed 8 usability tests to optimize the intuitiveness of the app’s interface.

 

Solution

An Inclusive App with Style

After tedious hours of development and input from target users, I was able to present a working prototype. To combat the main pain points addressed, I looked to design the flagship features with positive social interactions in mind. Authoritative action is placed as a second priority.

""The app concept proved to be visually interesting, intuitive and charming""

-- LILITH (Usability Test Participant)

Vibrant Brand Identity

Presenting the app through an analogous pink and purple colour scheme provokes an overt sense of femininity that stands out from the neutral-toned competitors. Incorporating a mascot (Madame Lesvos) provides a humanizing personality users can relate to.

Artwork of Lavender Field Mascot (Madame Lesvos) standing arms open in a hilly plan. The moon sit on the horizon with the app's logo embedded on it.

Artworks showing Madame Lesvos in different poses.

Contact List

Placing friends and groups on the homepage allows for users to gain immediate access to their close circles. Structuring these pages into a grid pattern not only breaks away from the more traditional hierarchal lists on another platform. However, the structure allows more contacts to be displayed on the screen for increased accessibility. All with the power of visually driven communication.

Create A Group

An option for users to create their own group by allowing personality and self-moderation. Combining these two elements gives users control and certainty of their social spheres.

Events Page

Incorporating an events section encourages users to partake in social activities that go beyond their digital screen. Making for meaningful relationships in the long term.

Plant Palz

More than just a novelty feature with pretty flowers. Plant Palz is a vast library of virtual plants earned through positive social engagements. When users accumulate certain social points, they can buy and grow their own Plant Palz. Growing these plants will unlock insightful facts about the real-life species each plant pal is based on. The collectability and engaging interest of Plant Palz will benefit in emphasizing positive values Lavender Field seeks to fulfil.

"A cool, innovative app there will create buzz and takes a new form of socializing and connecting communities."

-- SARAH (Usability Test Participant)

Lavender Field's Brand Guideline Sheet.

Outcome

Planting a seed for friendships

Completing the first usable prototype helped to deliver:

  • 95% approval from the usability test participants.
  • Additional design enhancements based on user responses.
  • A stylish social media app that blends online and real-world interactions within one user experience.

Further development on the project would focus heavily on how in-app interactions will gain social points for users. Incorporating standard moderation measures in a way that doesn’t feel restrictive will also be a high priority.

 

Reflection

Allocating time to working on this project, greatly advanced my understanding of the full UX design process. Especially in a more digestive learning experience by conducting the project independently.

Whilst the experience gave me more creative liberties when compared to traditional UX projects, areas of improvement became apparent when partaking in team-driven projects. Fields of improvement include:

  • Project Scope: Establishing defined guidelines early in the project can help set boundaries that achieve plausible outcomes. Especially determined by the funding, timeline and resources allocated to a project.
  • User Interviews: Expanding the sample size to include people outside my personal life can help to eliminate confirmation bias ingathered findings. Additional benefits of engaging with people outside my social group include broader empathy for the issues others face.
  • Development Phase: Producing Hi-Fi prototypes based on more interconnected features to the app can help strengthen the intended problem statement being addressed.

There's Many More to Explore!

Let's Work Together!

I'm always ready for a new challenge. So, reach out to begin your next UX or Graphic Design project.
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